#ifndef WEAPONS_H
#define WEAPONS_H

#include "ms3d.h"

#define WEAPON_RIFLE     1
#define WEAPON_PULSER    0
#define WEAPON_PLASMAGUN 2
#define WEAPON_FIREGUN   3

class Weapon
{
    public:
		MS3D model;
	    int  ammo;
		int  tex_num;

    Weapon()
	{	
	}

	~Weapon()
	{	
	}

	void Init(char *modelfile, int texture_num, int init_ammo);
	void Render(void);
};

#endif